Caitlyn seems to have discovered buttons, the kind you push and get some sort of response from. She has a small collection of such toys, from a dancing bear with excerpts of five classical works to a key chain with sounds for a doorbell, a car horn, and a UFO launching (although it's just as common for her to hold the keys to her ear and say "Ahlo?"). Thinking that maybe more buttons might be interesting, we went looking for our ideal buttoned toy.
Only to find that it apparently doesn't exist. There are lots of toys with buttons and lots of toys that make noise. But they are static. Here's what we were looking for:
The idea here is to make top (or near-top) technology available to kids, not call a red and blue plastic thing with 5 activities and 20 buttons "My First Laptop". I want a device that's durable enough to survive repeated maulings by toddlers and adaptable enough that it is neat now and still cool and usable when Caitlyn is 3 and 7 and 10. The whole thing should be available for less than $100 (it's a slimmer $100 laptop after all) and new material for it should always be available for $5-$30.
That's not unreasonable, is it?
Only to find that it apparently doesn't exist. There are lots of toys with buttons and lots of toys that make noise. But they are static. Here's what we were looking for:
- Something (closed) laptop sized, that has a touch screen that fills a side
- Color display
- Water resistant enough to survive repeated wipe-downs after jam-covered fingers get a hold of it
- A wireless stylus that can be attached or removed depending on activity and/or age of user
- An USB connection for temporary hook-ups to a parental computer for installation of programs and activities
- An open architecture (or whatever the proper term is) so that lots of programs/activities could be available. I don't want to be limited to just a single publisher for content. A thriving open-source community that was constantly coming up with new stuff would be fantastic. Also, it would be cool if programming for it was simple enough that the kids/users could get involved.
The idea here is to make top (or near-top) technology available to kids, not call a red and blue plastic thing with 5 activities and 20 buttons "My First Laptop". I want a device that's durable enough to survive repeated maulings by toddlers and adaptable enough that it is neat now and still cool and usable when Caitlyn is 3 and 7 and 10. The whole thing should be available for less than $100 (it's a slimmer $100 laptop after all) and new material for it should always be available for $5-$30.
That's not unreasonable, is it?